S_HalfToneColor

Generates a version of the source clip using a colored dot pattern. Use the Smooth Source parameter to remove some details and make the dots more consistently round. You can invert the dots pattern from CMY to RGB using the Dots menu.

In the Sapphire Stylize effects submenu.


Inputs:

Source:  The current layer.   The clip to be processed.
        

Parameters:

Dots Color:   Popup menu,  Default: CMY.
Selects the dots' color model.
CMY:  cyan, magenta, and yellow dots are used on a white background.
RGB:  red, green, and blue dots are used on a black background.

Dots Frequency:   Default: 50,  Range: 0 or greater.
The frequency of the dots pattern. Increase for finer dots, decrease for larger dots.

Dots Angle:   Default: 30,  Range: any.
The angle of the overall dots pattern, in degrees.

Dots Rel Width:   Default: 1,  Range: 0.01 or greater.
The relative width of the dots. Increase for wider dots, decrease for taller ones.

Dots Sharpness:   Default: 4,  Range: 0 or greater.
Scales the sharpness of the edges of the dots.

Dots Lighten:   Default: 0,  Range: -1 to 1.
Increase to lighten the resulting dot pattern.

Smooth Source:   Default: 0,  Range: 0 or greater.
If positive, the source is blurred by this amount before the halftone is applied. This can be used to remove some detail in the dots and make them more consistently round.

Saturation:   Default: 1,  Range: 0 to 10.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.

Dots Shift:   X & Y,   Default: [0 0],  Range: any.
The horizontal and vertical translation of the dots pattern

Shift Red:   X & Y,   Default: [0 0.5],  Range: any.
The translation of the red color channel.

Shift Green:   X & Y,   Default: [0 0],  Range: any.
The translation of the green color channel.

Shift Blue:   X & Y,   Default: [0 -0.5],  Range: any.
The translation of the blue color channel.

Opacity:   Popup menu,  Default: Normal.
Determines the method used for dealing with opacity/transparency.
All Opaque:  Use this option to render slightly faster when the input image is fully opaque with no transparency (alpha=1).
Normal:  Process opacity normally.
As Premult:  Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.

See Also:

HalfTone
HalfToneRings
Etching
ScanLines
WipeDots
AutoPaint
Sketch
Mosaic
FlysEyeHex
JpegDamage
Sapphire Plug-ins Introduction


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