S_Mosaic

Generates a pixelated version of the source clip. Adjust the size and shape of the blocks using the Pixel Frequency and Pixel Rel Height parameters. Increase the Smooth Colors parameter to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.

In the Sapphire Stylize effects submenu.


Inputs:

Source:  The current layer.   The clip to be processed.

Matte:  Defaults to None.   If provided, the effect is applied only at Source areas specified by this input. For gray values in the matte, the pixel blocks are mixed with the original source such that the blocks fade but remain whole. This input can be affected using the Blur Matte, Invert Matte, or Matte Use parameters.
        

Parameters:

Pixel Frequency:   Default: 40,  Range: 1 or greater.
The frequency of the pixel blocks. Increase for more numerous, smaller pixels.

Pixel Rel Height:   Default: 1,  Range: 0.01 or greater.
The relative height of the pixel blocks. Increase for taller blocks, decrease for wider ones.

Pixel Shift:   X & Y,   Default: [0 0],  Range: any.
The translation of the pixel pattern.

Smooth Colors:   Default: 0,  Range: 0 or greater.
Blurs the source before pixelating. Increase to cause the colors of nearby pixel blocks to be more consistent, and less flickery over time.

Blur Matte:   Default: 0,  Range: 0 or greater.
Blurs the Matte input by this amount before using. This can provide a smoother transition between the matted and unmatted areas. It has no effect unless the Matte input is provided.

Invert Matte:   Check-box,  Default: off.
If on, inverts the Matte input so the effect is applied to areas where the Matte is black instead of white. This has no effect unless the Matte input is provided.

Matte Use:   Popup menu,  Default: Luma.
Determines how the Matte input channels are used to make a monochrome matte.
Luma:  the luminance of the RGB channels is used.
Alpha:  only the Alpha channel is used.

Opacity:   Popup menu,  Default: Normal.
Determines the method used for dealing with opacity/transparency.
All Opaque:  Use this option to render slightly faster when the input image is fully opaque with no transparency (alpha=1).
Normal:  Process opacity normally.
As Premult:  Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.

See Also:

AutoPaint
Sketch
HalfTone
HalfToneColor
Etching
ScanLines
FlysEyeHex
JpegDamage
Sapphire Plug-ins Introduction


© 2007, GenArts, Inc. All rights reserved.