Creates an abstract texture resembling an electrical plasma effect. The
Phase Speed parameter causes the pattern to automatically undulate over
In the Sapphire Render effects submenu.
Background: The current layer. The clip to combine the texture image with. This may
be ignored if the Combine option is set to Texture Only.
- Noise Frequency: Default: 1.2, Range: 0.01 or greater.
The spatial frequency of the initial noise
texture. Increase to zoom out, decrease to zoom in.
- Noise Freq Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the initial
noise texture. Increase to stretch it vertically or decrease to
stretch it horizontally.
- Noise Octaves: Integer, Default: 4, Range: 1 to 10.
The number of summed layers of noise. Each octave is twice
the frequency and half the amplitude of the previous. A single octave
gives a smooth texture. Adding octaves makes the result approach a
fractal (1/f) noise texture.
- Noise Seed: Default: 0.12, Range: 0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.
- Add Grad: X & Y, Default: [0.1 0], Range: any.
Determines the amplitude and direction of a gradient
which orients the plasma lines. Increasing X makes the lines more
vertical, and increasing Y makes them horizontal.
- Layers: Default: 4.5, Range: 0 or greater.
The number of layers of plasma lines. Increase for a more
- Threshold: Default: 0.5, Range: 0 to 1.
Determines the thickness of the plasma lines. Increase
for thinner lines, decrease for thicker and brighter ones.
- Shift: X & Y, Default: [360 243], Range: any.
Translation offset of the texture. Since the texture is
procedurally generated it can be shifted with no repeating units or
- Phase Start: Default: 0, Range: any.
Phase offset of the plasma lines.
- Phase Speed: Default: 1, Range: any.
Phase speed of the plasma lines. If non-zero, the lines
are automatically animated to undulate at this rate.
- Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the result.
- Color: Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow
[1 1 0], the blue of the result will be 0.
- Glow Brightness: Default: 3, Range: 0 or greater.
Scales the brightness of the glow applied to the plasma texture.
- Glow Color: Default rgb: [0.6 0.8 1].
Scales the color of the glow applied to the plasma texture.
- Glow Width: Default: 90, Range: 0 or greater.
The width of the glow applied to the plasma texture.
- Glow Width Red: Default: 0.6, Range: 0 or greater.
The relative red width of the glow.
- Glow Width Grn: Default: 1.2, Range: 0 or greater.
The relative green width of the glow.
- Glow Width Blue: Default: 1.8, Range: 0 or greater.
The relative blue width of the glow.
- Bg Brightness: Default: 1, Range: 0 or greater.
The background brightness is scaled by this value before
being combined with the texture.
Popup menu, Default: Texture Only.
Determines how the texture is combined with the Background.
- Texture Only: gives only the texture image with no Background.
- Mult: the texture is multiplied by the Background.
- Add: the texture is added to the Background.
- Screen: the texture is blended with the Background using a screen operation.
- Difference: the result is the difference between the texture and Background.
- Overlay: the texture is combined with the Background using an overlay function.
- Input Opacity:
Popup menu, Default: Normal.
Determines the method used for dealing with
- All Opaque: Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in
premultiplied form (colors have been scaled by opacity). This option
also renders slightly faster than Normal mode, but the results will
also be in premultiplied form, which is sometimes less correct.
- Output Opacity:
Popup menu, Default: Copy From Input.
Determines the opacity/transparency of the result.
This effect does not process the opacity (alpha channel) of its input
but it can either copy the opacity from the input, or output a fully
- All Opaque: Makes the result fully opaque with no
- Copy From Input: Copies the opacity/transparency from
the current layer given to this effect.
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