S_TextureWeave

Creates an abstract texture resembling perpendicular woven strands.

In the Sapphire Render effects submenu.


Inputs:

Background:  The current layer.   The clip to combine the texture image with. This may be ignored if the Combine option is set to Texture Only.
        

Parameters:

Frequency:   Default: 20,  Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

H Freq Rel X:   Default: 0.2,  Range: 0.01 or greater.
The relative horizontal frequency of the horizontal strands. Increase to make shorter, decrease to make longer.

H Octaves:   Integer,  Default: 2,  Range: 1 to 10.
The number of noise octaves to use for the horizontal strands.

H Speed X:   Default: 0,  Range: any.
The horizontal speed of the horizontal strands. If non-zero, the horizontal strands will automatically crawl along their lengths at this rate.

V Frequency:   Default: 1,  Range: 0.01 or greater.
The relative frequency of the vertical strands. Increase to make smaller, decrease to make larger.

V Freq Rel Y:   Default: 0.2,  Range: 0.01 or greater.
The relative vertical frequency of the vertical strands. Increase to make shorter, decrease to make longer.

V Octaves:   Integer,  Default: 2,  Range: 1 to 10.
The number of noise octaves to use for the vertical strands.

V Speed Y:   Default: 0,  Range: any.
The vertical speed of the vertical strands. If non-zero, the vertical strands will automatically crawl along their lengths at this rate.

Seed:   Default: 0.123,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Shift:   X & Y,   Default: [360 243],  Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Shift Speed:   X & Y,   Default: [0 0],  Range: any.
Translation speed of the texture. If non-zero, the result is automatically animated to shift at this rate. The result of animated Speed values may not be intuitive, so for variable speed motion it is usually best to set this to 0 and animate the Shift Start values instead.

Sharpen:   Default: 1,  Range: any.
The amount of post-process sharpening applied.

Sharpen Width:   Default: 0.1,  Range: 0 or greater.
The width at which to apply the post-process sharpening filter, relative to the texture size. Higher values affect wider areas from the edges, lower values only affect areas near sharp edges.

Brightness1:   Default: 1,  Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1:   Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0:   Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0:   Default: 0,  Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Bg Brightness:   Default: 1,  Range: 0 or greater.
The background brightness is scaled by this value before being combined with the texture.

Combine:   Popup menu,  Default: Texture Only.
Determines how the texture is combined with the Background.
Texture Only:  gives only the texture image with no Background.
Mult:  the texture is multiplied by the Background.
Add:  the texture is added to the Background.
Screen:  the texture is blended with the Background using a screen operation.
Difference:  the result is the difference between the texture and Background.
Overlay:  the texture is combined with the Background using an overlay function.

Input Opacity:   Popup menu,  Default: Normal.
Determines the method used for dealing with opacity/transparency.
All Opaque:  Use this option to render slightly faster when the input image is fully opaque with no transparency (alpha=1).
Normal:  Process opacity normally.
As Premult:  Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.

Output Opacity:   Popup menu,  Default: Copy From Input.
Determines the opacity/transparency of the result. This effect does not process the opacity (alpha channel) of its input but it can either copy the opacity from the input, or output a fully opaque result.
All Opaque:  Makes the result fully opaque with no transparency.
Copy From Input:  Copies the opacity/transparency from the current layer given to this effect.

See Also:

TextureFolded
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
TextureMoire
Clouds
Sapphire Plug-ins Introduction


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