S_TextureMoire

Creates an abstract Moire texture by adding together two patterns of concentric rings. The Phase Speed and Moire Speed parameters cause the rings to automatically animate over time.

In the Sapphire Render effects submenu.


Inputs:

Background:  The current layer.   The clip to combine the texture image with. This may be ignored if the Combine option is set to Texture Only.
        

Parameters:

A Center:   X & Y,   Default: [330 213],  Range: any.
The center location of the A ring pattern.

B Center:   X & Y,   Default: [390 273],  Range: any.
The center location of the B ring pattern.

Frequency:   Default: 20,  Range: 0.5 or greater.
The frequency of the rings. Increase for more and smaller rings, or decrease for fewer larger rings.

Rel Freq Red:   Default: 1,  Range: 0.1 or greater.
Scales the ring frequencies for the red color channel only.

Rel Freq Green:   Default: 1,  Range: 0.1 or greater.
Scales the ring frequencies for the green color channel only.

Rel Freq Blue:   Default: 1,  Range: 0.1 or greater.
Scales the ring frequencies for the blue color channel only.

Double Space Rings:   Check-box,  Default: off.
If checked, every other ring is negative giving a double spaced look. If unchecked, the absolute value of the wave form is used which gives twice as many visible rings.

Phase Start:   Default: 0,  Range: -5 to 5.
The phase of the ring patterns. Increase to shift outwards from the centers, or decrease to shift inwards toward the centers. The phase parameters are relative to the period of the rings (1/frequency) so changing any by exactly 1 should give the same result again.

Phase Speed:   Default: 1,  Range: any.
The automatic change in phase, per second.

Phase Red:   Default: 0.2,  Range: -5 to 5.
Shifts the ring phases for the red color channel only.

Phase Green:   Default: 0.1,  Range: -5 to 5.
Shifts the ring phases for the green color channel only.

Phase Blue:   Default: 0,  Range: -5 to 5.
Shifts the ring phases for the blue color channel only.

Moire Phase:   Default: 0,  Range: -5 to 5.
The relative start phase of the two ring patterns. Shifts the A ring pattern out and the B ring pattern in by the same amount, causing changes in the moire pattern itself.

Moire Speed:   Default: 1,  Range: any.
Automatic change per second in the relative phase of the two ring patterns.

A Brightness:   Default: 1,  Range: 0 or greater.
Scales the brightness of the A ring pattern. Set this to zero to disable and view only the B rings.

A Color:   Default rgb: [0.5 0.5 0.5].
Scales the color of the A ring pattern.

A Rel Freq:   Default: 1,  Range: 0.1 or greater.
Scales the ring frequencies of the A ring pattern.

A Rel Width:   Default: 1,  Range: 0.2 or greater.
The relative horizontal size of the A ring pattern. Increase for wider ring shapes, decrease for taller ones.

A Rotate:   Default: 0,  Range: any.
Rotation in degrees of the A ring pattern. Note that this will have no effect when A Rel Width is 1.

B Brightness:   Default: 1,  Range: 0 or greater.
Scales the brightness of the B ring pattern. Set this to zero to disable and view only the A rings.

B Color:   Default rgb: [0.5 0.5 0.5].
Scales the color of the B ring pattern.

B Rel Freq:   Default: 1,  Range: 0.1 or greater.
Scales the ring frequencies of the B ring pattern.

B Rel Width:   Default: 1,  Range: 0.2 or greater.
The relative horizontal size of the B ring pattern. Increase for wider ring shapes, decrease for taller ones.

B Rotate:   Default: 0,  Range: any.
Rotation in degrees of the B ring pattern. Note that this will have no effect when A Rel Width is 1.

Brightness1:   Default: 1,  Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1:   Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0:   Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0:   Default: 0,  Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Saturation:   Default: 1,  Range: 0 to 10.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.

Bg Brightness:   Default: 1,  Range: 0 or greater.
The background brightness is scaled by this value before being combined with the texture.

Combine:   Popup menu,  Default: Texture Only.
Determines how the texture is combined with the Background.
Texture Only:  gives only the texture image with no Background.
Mult:  the texture is multiplied by the Background.
Add:  the texture is added to the Background.
Screen:  the texture is blended with the Background using a screen operation.
Difference:  the result is the difference between the texture and Background.
Overlay:  the texture is combined with the Background using an overlay function.

Input Opacity:   Popup menu,  Default: Normal.
Determines the method used for dealing with opacity/transparency.
All Opaque:  Use this option to render slightly faster when the input image is fully opaque with no transparency (alpha=1).
Normal:  Process opacity normally.
As Premult:  Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.

Output Opacity:   Popup menu,  Default: Copy From Input.
Determines the opacity/transparency of the result. This effect does not process the opacity (alpha channel) of its input but it can either copy the opacity from the input, or output a fully opaque result.
All Opaque:  Makes the result fully opaque with no transparency.
Copy From Input:  Copies the opacity/transparency from the current layer given to this effect.

See Also:

TextureFolded
TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureCells
TextureChromaSpiral
WipeRings
Sapphire Plug-ins Introduction


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