S_GlowNoiseGlowing light is generated from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect. If the Jitter Frames parameter is positive, the noise will be regenerated for each frame for a fizzling look. If Jitter Frames is zero, two noise textures are combined and slide over each other at a rate depending on the Spread Speed.In the Sapphire Lighting effects submenu.
Inputs:
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Glow GlowDist GlowRainbow GlowAura GlowRings GlowDarks GlowOrthicon GlowEdges |
Glint Sapphire Plug-ins Introduction |
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