S_FlickerRemoveMatte

Removes temporal flickering from the Source clip using a Matte clip to specify the area where the average brightness should remain constant. To use this effect, select a Source frame that has the desired brightness within the Matte, and hit the Set Hold Level button. When other frames are processed, their brightness will be scaled so the average brightness within the Matte is equal to the Hold Level. You can keyframe different Hold Level values over time to account for desirable brightness changes.

In the Sapphire Time effects submenu.


Inputs:

Source:  The current layer.   The clip to remove flicker from.

Matte:  Defaults to None.   This clip specifies which Source areas to measure the flicker from. If this input is not provided, the Alpha of the Source input is used as the Matte instead. It can be inverted with the Invert Matte parameter.
        

Parameters:

Hold Level:   Default: 0.5,  Range: 0.01 to 2.
The requested average output brightness for the area within the Matte.

Set Hold Level:   Push-button.
Pressing this button has a side effect of setting the Hold Level parameter to the average Source brightness within the Matte at the current frame. It causes the output to equal the Source at this frame. This button retains no value itself, and is turned back off immediately after being pushed. On FCP, this pushbutton could not implemented so you need to adjust the Hold Level manually.

Matte Use:   Popup menu,  Default: Alpha.
Determines how the Matte input channels are used to make a monochrome matte.
Luma:  the luminance of the RGB channels is used.
Alpha:  only the Alpha channel is used.

Invert Matte:   Check-box,  Default: off.
If on, inverts the Matte input so the effect is applied to areas where the Matte is black instead of white. This has no effect unless the Matte input is provided.

Opacity:   Popup menu,  Default: Normal.
Determines the method used for dealing with opacity/transparency.
All Opaque:  Use this option to render slightly faster when the input image is fully opaque with no transparency (alpha=1).
Normal:  Process opacity normally.
As Premult:  Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.

See Also:

FlickerRmMatteColor
FlickerRemove
FlickerRemoveColor
FlickerMatch
FlickerMatchColor
FlickerMatchMatte
FlickerMchMatteColor
Flicker
Sapphire Plug-ins Introduction


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