Generates beams of light emitting from the edges of an
input clip. You can provide a Matte input to selectively scale the
colors of the rays. If Matte Type is set to Color, you can also use
the Matte input to colorize the rays differently in different
regions. Set the Rays Res parameter to 1/2 for faster rendering with
slightly softer rays.
In the Sapphire Lighting effects submenu.
Source: The current layer. The clip to be processed.
Background: Defaults to None. The clip to use as background.
Matte: Defaults to None. If provided, the ray colors are scaled by this
input. A monochrome matte can be used to choose a subset of areas
that will generate rays. If the Matte Type is set to
Color, a color matte input can be used to selectively adjust
the ray colors in different regions. This input can optionally be
blurred or inverted using the Blur Matte or Invert Matte parameters.
- Center: X & Y, Default: [360 243], Range: any.
The location from which the rays beam outwards.
- Rays Length: Default: 0.25, Range: -5 to 1.
The length of the rays. A length of 1.0 actually
gives rays that continue forever, although though they may still
fade out as they go. To make the rays look longer you can also
increase the Rel Outer Bright parameter. If Rays Length is negative
the rays can beam inwards instead of outwards. Note that processing
times increase for longer rays.
- Rays Brightness: Default: 2, Range: 0 or greater.
Scales the brightness of the ray beams.
- Rays Color: Default rgb: [1 1 1].
Scales the color of the ray beams.
- Bias Outer Bright: Default: 0, Range: 0 to 1.
Determines the variable amount of brightness
along the rays. This is normally near 0 so the rays fade away at
their outer ends, 0.5 causes equal brightness along the rays, and 1.0
causes maximum brightness at the ends.
- Rays Res:
Popup menu, Default: Full.
Selects the resolution factor for the rays. Higher
resolutions give sharper rays, lower resolutions give smoother rays
and faster processing. This 'Res' factor only affects the rays: the
background is still combined with the rays at full resolution.
- Full: Full resolution is used.
- 1/2: The rays are calculated at half resolution.
- 1/4: The rays are calculated at quarter resolution.
Popup menu, Default: Result.
Selects between output options.
- Result: outputs the rays over the Background.
- Edges: outputs only the edge image. This can useful during the
adjustment of the edge or shimmer parameters.
- Edge Thickness: Default: 4, Range: 0 or greater.
The thickness of the edges which generate the rays.
- Edge Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the edges which generate the rays.
- Edge Subpixel: Check-box, Default: off.
Enables subpixel Edge Thickness amounts. Turn this on you
are animating Edge Thickness or if you want finer control of small values.
- Shimmer Amp: Default: 0.5, Range: 0 or greater.
Modulates the ray source image with this amount of
grain texture to give the rays a shimmering look.
- Shimmer Freq: Default: 40, Range: 0.1 or greater.
The frequency of the shimmer texture. Increase for
a finer grained shimmer effect, decrease for softer grain. This has
no effect unless Shimmer Amp is positive.
- Shimmer Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator for
the shimmer texture. The actual seed value is not significant, but
different seeds give different results and the same value should
give a repeatable result.
- Shimmer Shift: X & Y, Default: [0 0], Range: any.
Translation of the shimmer texture. This has no
effect unless Shimmer Amp is positive.
- Shimmer Speed: X & Y, Default: [0 0], Range: any.
Translation speed of the shimmer texture. If
non-zero, the shimmering is automatically animated to shift at this
- Affect Alpha: Default: 1, Range: 0 or greater.
If this value is positive the output Alpha channel will
include some opacity from the rays. The maximum of the red, green,
and blue ray brightness is scaled by this value and combined with
the background Alpha at each pixel.
- Rays From Alpha: Default: 0, Range: 0 to 1.
Set to 1 to generate rays from the edges of the
source's alpha channel instead of its RGB channels. This will
typically reduce the rays generated from internal edges. Values
between 0 and 1 interpolate between using the RGB and the Alpha.
- Rays Under Source: Default: 0, Range: 0 to 1.
Set to 1 to composite the Source input over the rays.
- Source Opacity: Default: 1, Range: 0 to 1.
Scales the opacity of the Source input when
combined with the rays. This does not affect the generation
of the rays themselves.
- Bg Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the background. This parameter
only has an effect if the background input is provided.
- Matte Type:
Popup menu, Default: Luma.
This setting is ignored unless the Matte input is provided.
- Luma: uses the luminance of the Matte input to scale the brightness of the rays.
- Color: uses the RGB channels of the Matte input to scale the colors of the rays.
- Alpha: uses the alpha channel of the Matte input to scale the brightness of the rays.
- Blur Matte: Default: 0, Range: 0 or greater.
Blurs the Matte input by this amount before using. This
can provide a smoother transition between the matted and unmatted
areas. It has no effect unless the Matte input is provided.
- Invert Matte: Check-box, Default: off.
If on, inverts the Matte input so the effect is applied
to areas where the Matte is black instead of white. This has no effect
unless the Matte input is provided.
Popup menu, Default: Normal.
Determines the method used for dealing with
- All Opaque: Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in
premultiplied form (colors have been scaled by opacity). This option
also renders slightly faster than Normal mode, but the results will
also be in premultiplied form, which is sometimes less correct.
- Show Rays Length: Check-box, Default: off.
Turns on or off the screen user interface for adjusting the
Opacity parameter.This parameter only appears on AE and Premiere,
where on-screen widgets are supported.
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