S_SpotLightLights the input clip using one or two spotlights. For each enabled light, the intersection of a 3D light cone with the image plane is calculated using the given light source position, aim location, and beam angle. Ambient light can also be applied to affect the entire source image evenly. A wide variety of lighting shapes can be created by adjusting the parameters provided.In the Sapphire Lighting effects submenu.
Inputs:
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The remainder of the Light2 parameters are the same as those described above for Light1, but control the second spotlight instead.
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