S_PsykoBlobs

Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process. The Phase Speed parameter causes the colors to automatically rotate over time.

In the Sapphire Stylize effects submenu.


Inputs:

Source:  The current layer.   The clip to be processed.
        

Parameters:

Noise Freq:   Default: 4,  Range: 0.01 or greater.
The spatial frequency of the 'blobs' noise texture. Increase for more blobs, decrease for fewer.

Noise Freq Relx:   Default: 1,  Range: 0.01 or greater.
The relative horizontal frequency of the noise texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Noise Octaves:   Integer,  Default: 1,  Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Noise Seed:   Default: 0.23,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Noise Shift:   X & Y,   Default: [360 243],  Range: any.
Translation offset of the noise texture.

Source Blur:   Default: 8,  Range: 0 or greater.
If positive, smooths out the edges of the source by this amount before applying the colorization.

Source Scale:   Default: 1,  Range: 0 or greater.
Scales the source values but not the added blobs.

Freq Colors:   Default: 4,  Range: 0 or greater.
The frequency of the color pattern. Increase for a busier texture with more cycles through the spectrum.

Freq Red:   Default: 1,  Range: 0 or greater.
The frequency of the red color component.

Freq Green:   Default: 1.1,  Range: 0 or greater.
The frequency of the green color component.

Freq Blue:   Default: 1.2,  Range: 0 or greater.
The frequency of the blue color component.

Phase Start:   Default: 0.5,  Range: any.
The phase offset of the color patterns.

Phase Speed:   Default: 1,  Range: any.
The phase speed of the color patterns. If non-zero, the phase is automatically animated to give the color pattern a boiling look.

Phase Red:   Default: 0,  Range: any.
The phase offset of the red color component.

Phase Green:   Default: 0,  Range: any.
The phase offset of the green color component.

Phase Blue:   Default: 0,  Range: any.
The phase offset of the blue color component.

Brightness:   Default: 1,  Range: 0 or greater.
Scales the brightness of the result.

Color:   Default rgb: [1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.

Offset:   Default: 0,  Range: -8 to 2.
Adds this gray value to the result (or subtracts if negative). 0 has no effect, .5 is middle gray, and 1 is white.

Saturation:   Default: 1,  Range: 0 to 10.
Scales the strength of the colors. Increase for more intense colors, or decrease for muted colors.

Scale By Source:   Default: 0,  Range: 0 to 1.
The brightness of the output is scaled down by the original source brightness as this is increased to 1.

Scale By Src Amp:   Default: 1,  Range: 0 or greater.
This amplifies the effect of Scale By Source, so if increased above 1, the middle grays can still retain their full brightness. It has no effect unless Scale By Source is positive.

Input Opacity:   Popup menu,  Default: Normal.
Determines the method used for dealing with opacity/transparency.
All Opaque:  Use this option to render slightly faster when the input image is fully opaque with no transparency (alpha=1).
Normal:  Process opacity normally.
As Premult:  Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.

Output Opacity:   Popup menu,  Default: Copy From Input.
Determines the opacity/transparency of the result. This effect does not process the opacity (alpha channel) of its input but it can either copy the opacity from the input, or output a fully opaque result.
All Opaque:  Makes the result fully opaque with no transparency.
Copy From Input:  Copies the opacity/transparency from the current layer given to this effect.

See Also:

PsykoStripes
PseudoColor
ZebrafyColor
CloudsPsyko
Sapphire Plug-ins Introduction


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