S_CloudsVortex

Generates a procedural noise texture twisting into a vortex. The Vortex Speed parameter causes the amount of vortex rotation to automatically animate over time.

In the Sapphire Render effects submenu.


Inputs:

Background:  The current layer.   The clip to combine the texture image with. This may be ignored if the Combine option is set to Texture Only.
        

Parameters:

Frequency:   Default: 2,  Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Frequency Rel X:   Default: 1,  Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Octaves:   Integer,  Default: 6,  Range: 1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.

Seed:   Default: 0.234,  Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Center:   X & Y,   Default: [360 243],  Range: any.
The center of the vortex, in screen coordinates relative to the center of the frame.

Z Dist:   Default: 1,  Range: 0.001 or greater.
Scales the 'distance' of the image. Values greater than 1.0 move it farther away and make it smaller. Values less then 1.0 move the image closer and enlarge it.

Latitude:   Default: 30,  Range: -80 to 80.
Positive latitude tilts the image down and negative tilts it up. Keep latitude in the range of around -35 to 35 degrees to avoid aliasing towards the horizon.

Vortex Start:   Default: 72,  Range: any.
The amount of vortex rotation, in approximate degrees at the edge of the frame.

Vortex Speed:   Default: 30,  Range: any.
The speed of the vortex rotation, in approximate degrees per second at the edge of the frame. If non-zero, the vortexing is automatically animated at this rate.

Angle Offset:   Default: 0,  Range: any.
If non-zero, a rotation is combined with the vortex. Make negative to rotate the inner and outer regions in opposite directions.

Inner Radius:   Default: 15,  Range: 0 or greater.
The radius from the center at which the vortexing is phased in. This can be used to reduce excessive distortion and aliasing at the very center of the vortex.

Brightness1:   Default: 1,  Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1:   Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0:   Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0:   Default: 0,  Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Bg Brightness:   Default: 1,  Range: 0 or greater.
The background brightness is scaled by this value before being combined with the texture.

Combine:   Popup menu,  Default: Clouds Only.
Determines how the texture is combined with the Background.
Clouds Only:  gives only the clouds texture with no Background.
Mult:  the texture is multiplied by the Background.
Add:  the texture is added to the Background.
Screen:  the texture is blended with the Background using a screen operation.
Difference:  the result is the difference between the texture and Background.
Overlay:  the texture is combined with the Background using an overlay function.

Input Opacity:   Popup menu,  Default: Normal.
Determines the method used for dealing with opacity/transparency.
All Opaque:  Use this option to render slightly faster when the input image is fully opaque with no transparency (alpha=1).
Normal:  Process opacity normally.
As Premult:  Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.

Output Opacity:   Popup menu,  Default: Copy From Input.
Determines the opacity/transparency of the result. This effect does not process the opacity (alpha channel) of its input but it can either copy the opacity from the input, or output a fully opaque result.
All Opaque:  Makes the result fully opaque with no transparency.
Copy From Input:  Copies the opacity/transparency from the current layer given to this effect.

See Also:

Clouds
CloudsPerspective
CloudsMultColor
CloudsColorSmooth
CloudsPsyko
WarpVortex
Sapphire Plug-ins Introduction


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