Renders a lens flare image over the background clip,
aligning various flare elements between the hotspot and pivot
locations. Use the Lens menu to select different types of
In the Sapphire Lighting effects submenu.
Background: The current layer. The clip to apply the lens flare over.
Popup menu, Default: 50_300mm_zoom.
The type of lens flare to apply. Custom lens flare types
can also be made, or existing types modified, by editing the
- 50_300mm_zoom: hotspot with ray cluster, red glow and red ring,
and many other elements.
- 35mm_prime: hotspot with ray cluster, red glow and red ring,
and a few other elements.
- 105mm_prime: hotspot with ray cluster, blue ring, blue glow,
and other elements.
- anamorphic1: horizontal blue rays, diagonal blue ray, red glow
and red ring.
- anamorphic2: horizontal blue rays and red glow.
- anamorphicBlue: horizontal and diagonal blue rays with
hexagonal blue/white glow.
- rays_only: ray cluster with no other flare elements.
- rays_only2: ray cluster like 105mm_prime, but with no other
- rays_only3: ray cluster like anamorphic1, but with no other
- simple_hex: four simple red and blue hexagon elements.
- Scale Widths: Default: 150, Range: 0 or greater.
Scales the sizes of all the flare elements. This
parameter can be adjusted using the Scale Widths Widget.
- Rel Heights: Default: 1, Range: 0 or greater.
Scales the vertical dimension of all the flare
elements, making them elliptical instead of circular. This can also
be adjusted using the Scale Widths Widget.
- Rays Rotate: Default: 0, Range: any.
Rotates the ray elements of the lens flare, if any,
- Hotspot: X & Y, Default: [200 300], Range: any.
The location of the brightest spot in the flare in screen
coordinates. It can be set by enabling and moving the hotspot
- Pivot: X & Y, Default: [0 0], Range: any.
The elements of the flare will be in a line between the
Hotspot and the Pivot locations. The Pivot location is in screen
- Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of all the flare elements.
- Color: Default rgb: [1 1 1].
Scales the color of all flare elements.
- Gamma: Default: 1, Range: 0 to 10.
Increasing gamma brightens the flare, and especially boosts
the darker elements.
- Saturation: Default: 1, Range: -2 to 8.
Scales the color saturation of the flare elements.
Increase for more intense colors. Set to 0 for a monochrome
- Hotspot Bright: Default: 1, Range: 0 or greater.
Scales the brightness of the hotspot elements only.
- Hotspot Color: Default rgb: [1 1 1].
Scales the color of the hotspot elements only.
- Rays Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the ray elements only.
- Other Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of all flare elements that
are NOT at the hotspot location.
- Blur Flare: Default: 0, Range: 0 or greater.
If positive, the flare image is blurred by this amount
before being combined with the background.
- Bg Brightness: Default: 1, Range: 0 or greater.
Scales the brightness of the background before
combining with the flare. If 0, the result will contain only the
flare image over black.
Popup menu, Default: Screen.
Determines how the flare image is combined with the Background.
- Screen: performs a blend function which can help prevent
overly bright results.
- Add: causes the flare image to be added to the background.
- Tint Bg Whites: Check-box, Default: off.
If this is enabled, the chroma of the flare
is added only after the result is clamped to the maximum brightness.
This allows the color of the flare image to still be visible even
over bright white backgrounds. For the majority of backgrounds
there will be no observable difference.
- Affect Alpha: Default: 1, Range: 0 or greater.
If this value is positive the output Alpha channel
will include some opacity from the flare. The maximum of the red,
green, and blue flare brightness is scaled by this value and combined
with the Background Alpha at each pixel.
Popup menu, Default: Normal.
Determines the method used for dealing with
- All Opaque: Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in
premultiplied form (colors have been scaled by opacity). This option
also renders slightly faster than Normal mode, but the results will
also be in premultiplied form, which is sometimes less correct.
- Show Scale Widths: Check-box, Default: off.
Turns on or off the screen interface widget for
adjusting the Scale Widths and Rel Heights parameters.This parameter only appears on AE and Premiere,
where on-screen widgets are supported.
© 2007, GenArts, Inc. All rights reserved.